using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
Image img;
Image img1;
Image img2;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button2/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button3/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button4/Text").GetComponent<Text>();
img=GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
img1=GameObject.Find("Canvas/Panel/Image1").GetComponent<Image>();
img2=GameObject.Find("Canvas/Panel/Image2").GetComponent<Image>();
}
// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text=cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;
}
public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
img.color = UnityEngine.Color.red;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.black;
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1;
cmoney1 = 0;
}
if (rnum == 1)
{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.red;
img2.color = UnityEngine.Color.black;
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2;
cmoney2 =0;
}
if (rnum == 2)
{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.red;
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney2 = 0;
cmoney1 = 0;
cmoney3 = cmoney2 * 2;
Mmoney = Mmoney + cmoney3;
cmoney3 = 0;
}
}
public void c1() {
cmoney1=cmoney1+1;
Mmoney = Mmoney -1;
}
public void c2() {
cmoney2=cmoney2+1;
Mmoney = Mmoney -1;
}
public void c3() {
cmoney3=cmoney3+1;
Mmoney = Mmoney -1;
}
}
2016年12月30日 星期五
2016年12月22日 星期四
猜猜看 得分或失分
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;
// Use this for initialization
void Start () {
mytxt= GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num=0,num1=0,num2=0;
num=Random.Range(0,2);
num1=Random.Range(0,2);
if (num == 0 ) {
num1 = 1;
num2 = 0;
mymoney1 = mymoney1+0;
mymoney2 = mymoney2+2;
mymoney3 = mymoney3+0;
}
else if(num1 == 0)
{
num = 0;
num2 = 1;
mymoney1 = mymoney1+0;
mymoney2 = mymoney2+0;
mymoney3 = mymoney3+2;
}
else
{
num1 = 0;
num2 = 0;
mymoney1 = mymoney1+2;
mymoney2 = mymoney2+0;
mymoney3 = mymoney3+0;
}
mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt4.text = num2.ToString ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun1()
{
mymoney1 = mymoney1 - 1;
mytxt2.text = mymoney1.ToString ();
}
public void myfun2()
{
mymoney2 = mymoney2 - 1;
mytxt3.text = mymoney2.ToString ();
}
public void myfun3()
{
mymoney3 = mymoney3 - 1;
mytxt5.text = mymoney3.ToString ();
}
}
紅綠燈
using System.Collections;
using UnityEngine.UI;
public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=4.0;
double WaitTimecount=0;
// Use this for initialization
void Start () {
num = 0;
}
// Update is called once per frame
void Update () {
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 4;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();
if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==2)
{
Image img= GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(1.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,0.1F); // (紅red,綠green,藍blue,透明)
}
if (countnum==3)
{
Image img= GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
}
void mywait()
{
while (WaitTimecount <= fMyWaitTime) {
//do stuff;
WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );
}
}
}
2016年12月8日 星期四
2016年12月2日 星期五
繞圈圈
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(100f, 0f, 100f);
T[1] = new Vector3(-100f, 0f, 100f);
T[2] = new Vector3(-100f, 0f, -100f);
T[3] = new Vector3(100f, 0f, -100f);
}
int aa = 0;
// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 50 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;
}
}
using System.Collections;
public class ExampleClass : MonoBehaviour
{
Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(100f, 0f, 100f);
T[1] = new Vector3(-100f, 0f, 100f);
T[2] = new Vector3(-100f, 0f, -100f);
T[3] = new Vector3(100f, 0f, -100f);
}
int aa = 0;
// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 50 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;
}
}
2016年11月18日 星期五
控制人物原地旋轉並移動
using System.Collections;
public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;
void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
2016年11月10日 星期四
角色控制器(Character Controllers)
2016年11月4日 星期五
A,D,W,S鍵可以控制球的運動方向左、右、前、後。
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -1f);
}
}
}
using System.Collections;
public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -1f);
}
}
}
滑桿控制影像框的顏色
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
float rnum=0;
float gnum=0;
float bnum=0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
mytxt1.text =gnum.ToString();
mytxt2.text =bnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
Image img3 = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F);
img1.color = new Color(0.0F,gnum,0.0F,1.0F);
img2.color = new Color(0.0F,0.0F,bnum,1.0F);
img3.color = new Color(rnum,gnum,bnum,1.0F);
}
}
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
float rnum=0;
float gnum=0;
float bnum=0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
mytxt1.text =gnum.ToString();
mytxt2.text =bnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
Image img3 = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F);
img1.color = new Color(0.0F,gnum,0.0F,1.0F);
img2.color = new Color(0.0F,0.0F,bnum,1.0F);
img3.color = new Color(rnum,gnum,bnum,1.0F);
}
}
2016年10月18日 星期二
倒數計時器與時間顯示
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
DateTime dtNext;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
textBox1.Text = DateTime.Now.ToString();
TimeSpan MySpan = dtNext.Subtract(DateTime.Now);
string diffHour = Convert.ToString(MySpan.Hours);
string diffMin = Convert.ToString(MySpan.Minutes);
string diffSec = Convert.ToString(MySpan.Seconds);
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";
}
private void Form1_Load(object sender, EventArgs e)
{
dtNext = DateTime.Now.AddHours(2);
timer1.Start();
}
private void label1_Click(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Enabled = true;
}
private void button2_Click(object sender, EventArgs e)
{
timer1.Enabled = false;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
DateTime dtNext;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
textBox1.Text = DateTime.Now.ToString();
TimeSpan MySpan = dtNext.Subtract(DateTime.Now);
string diffHour = Convert.ToString(MySpan.Hours);
string diffMin = Convert.ToString(MySpan.Minutes);
string diffSec = Convert.ToString(MySpan.Seconds);
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";
}
private void Form1_Load(object sender, EventArgs e)
{
dtNext = DateTime.Now.AddHours(2);
timer1.Start();
}
private void label1_Click(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Enabled = true;
}
private void button2_Click(object sender, EventArgs e)
{
timer1.Enabled = false;
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}
2016年10月7日 星期五
隨機產生-猜拳遊戲
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
int num = Random.Range(1, 4);
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = num.ToString();
Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite = Resources.Load<Sprite>("Image/" + num) as Sprite;
}
}
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
int num = Random.Range(1, 4);
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = num.ToString();
Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite = Resources.Load<Sprite>("Image/" + num) as Sprite;
}
}
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