2016年10月18日 星期二

倒數計時器與時間顯示

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        DateTime dtNext;
        public Form1()
        {
            InitializeComponent();
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            textBox1.Text = DateTime.Now.ToString();
            TimeSpan MySpan = dtNext.Subtract(DateTime.Now);

            string diffHour = Convert.ToString(MySpan.Hours);
            string diffMin = Convert.ToString(MySpan.Minutes);
            string diffSec = Convert.ToString(MySpan.Seconds);
           label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";

}

        private void Form1_Load(object sender, EventArgs e)
        {
        dtNext = DateTime.Now.AddHours(2);
               timer1.Start();
        }

        private void label1_Click(object sender, EventArgs e)
        {
     
        }

        private void button1_Click(object sender, EventArgs e)
        {
            timer1.Enabled = true;
        }

        private void button2_Click(object sender, EventArgs e)
        {
            timer1.Enabled = false;
        }

        private void textBox1_TextChanged(object sender, EventArgs e)
        {

        }

        }
    }

2016年10月7日 星期五

隨機產生-猜拳遊戲

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    // Use this for initialization
    void Start()
    {
    }
    // Update is called once per frame
    void Update()
    {
    }
    public void myfun()
    {
        int num = Random.Range(1, 4);
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = num.ToString();
        Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
        Imgy.sprite = Resources.Load<Sprite>("Image/" + num) as Sprite;
    }
}